![sl cache viewer mesh sl cache viewer mesh](https://d3hvdhilhn7169.cloudfront.net/media/catalog/product/cache/6c776117a6322e48f3114c7c6ff70162/g/e/generalaire-sl16maintkit-01.jpg)
Libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1j zlib/1.2.8 WinIDN OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Tried the Black Dragon viewer which also has the Pipelining up date (FS does not) and got about 70 fps in the same situation.Īlchemy 3.7.19 (34077) (圆4) 12:49:31 (Alchemy Beta) So I went back and with a cleared cache tried Firestorm and it was very laggy around 25 fps in comparison and even lower outside and things had to download. Sitting in a chair looking at the bed 119 fps. I went to test Alchemy at your SIM and things rezzed so quickly I didn't even anything rez. Granted I am testing at severe levels (40-100 avatars).
SL CACHE VIEWER MESH UPDATE
So I guess the person your are seeing (or not seeing) could have had a bad update to the server although it's odd other people would see her 100%. One of my friends as a test she relogged and voila I could see all her clothing, hair and feet. Also prim clothing would fal to render at populated events. ATM the new Alchemy with Pipeling is fast and seemed to rez most items in a very difficult testing area (GOL nightclub with 40+ avatars all Meshed Out). I don't blame LL since Mesh apparently wasn't meant for clothing and the bad creator practices have made rendering these items very problematic for my particular uses of SL. Years ago I used to get excellent smooth performance but since the advent of MESH that has gone right in the toilet with a GTX 780 and i7 cpu. Since I produce Machinima (or used to before the "improvements") I much prefer the option to raise the Texture Memory option passed 512 (available in Debug Settings in Alchemy) and turn of the discard behavior ( I beleieve there is a debug setting (or was) to disable it?).
![sl cache viewer mesh sl cache viewer mesh](https://di2ponv0v5otw.cloudfront.net/posts/2019/06/28/5d16c558ffc2d4d0750641bc/m_5d16c5b4de696aab43d43340.jpg)
I believe the issue you are refering to is textures being discarded (unloaded behind you) (from your Vram) out of you view then you have to render them again (possible from the viewer cache?).
SL CACHE VIEWER MESH UPGRADE
Now i can add to this that it keeps crashing as it tries to load - just great.glad its such a great upgrade for some
SL CACHE VIEWER MESH 64 BIT
Oh and i am running windows 7 ultimate 64 bit with 18GB Tri Channel DDR3 SDRAM its insane i cant even rez to a Linden avatar now. I have talked to people all over the grid having issues since the last restarts. I was told by tech there are no problems, which is rubbish, obviously people are having problems. I am at a loss that they can call this an improvement. Reinstalled i can't count how many times. I have done ALL the suggestions, reinstalls, yes i am on the LL viewer.nothing works. I can't rez from my inventory, can't see mesh, well actually i stared at something for over an hour and it did finally appear.
![sl cache viewer mesh sl cache viewer mesh](https://dfzljdn9uc3pi.cloudfront.net/2021/cs-418/1/fig-3-2x.jpg)
I have filed a ticket, to have it closed and basically told they can't fix it file a bug report. Maybe for some it has improved but my SL has signigicantly gone to trash.